Infected Astronaut

This is the 3D model I made in Blender for my summer project, Persephone IX.

Concept Art

I started by using AI to generate concept art to get my idea across to the team. I made sure that the proportions were relatively correct so that I could use it as a reference image while modeling too.

Sculpting

Next I modeled the infected astronaut in Blender using the dynamic topology feature. This created many polygons while sculpting, but allowed me to create lots of detail. I did not include the extra limbs from the reference image because I knew it would be difficult to rig later, and this was more of a proof of concept and learning the workflow.

Retopolizing & Normal Map

Since there were so many triangles, I created a new mesh with much less polygons, then baked the details from the one with more polygons onto it as a normal map. This worked really well for keeping the high detail, but without the performance hit of rendering many polygons.

Texturing

I created multiple textures in Blender and painted them onto the mesh. I then baked all of the textures out into a format that Unity would accept, and added it to the game!

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Unreal Engine VFX