Kabam Design Test

This is a real design test issued to applicants by the company Kabam in 2022, and my response and analysis.

Answer the questions using the provided data about two units in a basic fighting game. Take this chance to demonstrate your balancing skills, how you present your findings and develop your design method. Please attach any supporting spreadsheets.

Exercise 1 - Balancing and spreadsheet test

Question 1.1: List the assumptions you’re making about combat.

Question 1.2: Please establish a rating system to represent the relative overall strength of combat units in this game using these two samples as a base.

Question 1.3: Please determine what unit, between the two, is most likely to win in combat against the other.

Question 1.4: Design one new ability for each unit so that their final ratings will be equal.

Exercise 2 - Creative systemic problem solving test

Question 2.1: Describe three more fighter types and their basic mechanics to be introduced in this system. How would the three new elements integrate with the first three? Use supporting graphs/flows if you feel they are important. This section should only be a few paragraphs long.

Question 2.2: We need to cut scope and it was decided to remove two of the six proposed classes. In a paragraph, can you select which ones you’d remove and keep and explain why?

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In this hypothetical fighting game you’ll have the chance to demonstrate your systemic approach to creative problem-solving. Please provide answers based on the premise of developing the following rock-paper-scissors interactions for a prototype game:

My Response!

Some Highlights

I wrote a quick console program to simulate battles and verify results.

My new classes and how they interact with the existing ones.

How many hits (Y-axis) it would take each unit to defeat the other given the amount of time between attacks (X-axis). The solid lines represent the hypothetical most and least amount of hits, simulating if the unit gets a critical hit every attack, or never does.

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